Page 98 - Redefine

Basic HTML Version

Capturing Emotion
As we document our lives online, how we
document memories and create nostalgia in
the real world is inspiring product designers to
come up with new products that capture emotion
through physical objects.
Life – Patterns – Objects by Bram Amendt is
an interactive installation that can cut shapes
dictated by sounds or images. By mounting a
filament at a straight angle to a rotating disc,
it moves up and down from the centre of the
disc out to the side. Driven by the rhythm of
the sound or the movement in the images,
the filament cuts shapes out of a block of
EPS foam. The foam structure is then turned
into a ceramic object. Amendt says: “Only the
owner will know which event has determined
the shape of the object, which makes it very
personal and valuable.”
Grandma's Jumper by Olivia Clemence
explores the life (and death) of a garment that
is left behind when someone dies. An item of
clothing can evoke memories and a sense of
nostalgia. By extracting the essential elements
that are embedded, such as scent, colour
and DNA, the original item finally becomes
obsolete. The byproduct of the process is a
coloured liquid that can then exist as a new
set of memories, which can be distributed
among relatives or utilised in new ways.
Payam Askari looks at the idea of objects
creating sensory experiences. Five glass
objects contain five specially designed scents.
The unique floral smells are released as the
objects rock gently on their rounded base,
creating the effect of an entire bouquet
of flowers.
Grandma's Jumper by
Olivia Alice Clemence
© Olivia Alice Clemence
Life - Patterns -
Objects
© Bram Amendt
96
Redefine
Consumer Product